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Possessed Axe

This is a personal project I completed from scratch in just two days. Without any concept art to guide me, I explored various ideas and experimented with different concepts along the way.
Everything in the project was created by me — including modeling, sculpting, texturing, and rendering. I focused on optimizing the model to preserve as much detail as possible while reducing complexity. While it's not fully game-ready yet, it's very close and would only require minor adjustments to meet that standard.
The model currently uses two 2K materials, which can be further optimized for performance if needed.